The World of Cheos

Long ago I created Cheos, a world for a Dungeons and Dragons game. It's a different take on the typical fantasy world. The mythical cratures are all half animal, half human. The monsters are all genetic nightmares. There is magic and science in this world. I decided to put it online here for help building it into a real, breathing, dynamic world. I got the idea from the World of Korio blog for my teacher's anthology class. Here's the deal. It is a shared world. Anybody can create within the guidelines I will post there. But I am the final arbiter of what is "real" on Cheos. Anybody can use the stuff from the world for thier games. I intend to write stories based on Cheos. If you post an idea on the blog, then you are accepting that it is OK for me to use it in a book. So if you are willing to help, let's create a world.

Here is the concept of the World of Cheos.

Millinea ago, there was a great war between wizard kings that destroyed the world. These wizards and thier minions created warriors by blending humans with animals. There were thousands of types of of these "blendings" but only a few have survived. The war devestated humanity, barely 20,000 true humans were left. Some of the blended races survived and eventually thrived. The rest could not sustain thier populations and died off. Thousands of years passed before the world healed itself from the destruction of the war. Now there are new civilizations and new wonders. All D&D realms have humans. In other D&D worlds humans are the most prolific of the races. That is not the case here. Since all the races are descended from humans they breed and die at the same rate (unless war, disease and famine take thier toll). The other races are all specific human-animal hybrids. There are Elves, Dwarves, Trolls, Ogres, Orcs, Goblins, Kobolds, Gnomes, Merfolk and Pixies. I am open to other races, but these are what I started with.

Tuesday, October 17, 2006

The Goblins of Cheos



The Goblins of Cheos are the lowest of the races of man. They are part man, part rat. This does not mean that they are dirty or filth ridden. They are the poorest of the races and have little skills. They are very like barbarians in other D&D worlds. The worship totems and are usually uneducated. They have a tendency toward rogue or ranger type characters. They are comfortable in cities or the wild. Several goblin cities are in swamps. Goblins get a +2 bonus to dexterity and a -1 to strength and intelligence.

Goblins are not so much evil as pathetic. They are stupid, superstitious and barbaric. Other than that they are OK. They are not evil or cruel by nature but will do evil or cruel deeds if ordered. And they have to be given very simple, explicit instructions. They are not capable of much complicated, original thought. They are about five feet tall and have a wiry musculature. They dress in badly cured leather skins and cast off armor. They do not have much of a society and must steal or find whatever worked metals they own. Having a steel weapon is a sign of great wealth and power to a goblin.


Here are a few quick facts about Goblins


  • They worship idols and the fierce aspects of nature.
  • They are small and wily fighters
  • They get a 10% bonus to move silently and hide in shadows.
  • They are not too worried about hygiene.
  • Goblins are superstitious.
  • Some goblins are wanderers like gypsies and are not trusted.
  • Goblins are sneaky, devious and underhanded.
  • Goblins are despised by trolls.
  • Goblins have quirky senses of humor.
  • Goblins are not skilled artistically.

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