The World of Cheos

Long ago I created Cheos, a world for a Dungeons and Dragons game. It's a different take on the typical fantasy world. The mythical cratures are all half animal, half human. The monsters are all genetic nightmares. There is magic and science in this world. I decided to put it online here for help building it into a real, breathing, dynamic world. I got the idea from the World of Korio blog for my teacher's anthology class. Here's the deal. It is a shared world. Anybody can create within the guidelines I will post there. But I am the final arbiter of what is "real" on Cheos. Anybody can use the stuff from the world for thier games. I intend to write stories based on Cheos. If you post an idea on the blog, then you are accepting that it is OK for me to use it in a book. So if you are willing to help, let's create a world.

Here is the concept of the World of Cheos.

Millinea ago, there was a great war between wizard kings that destroyed the world. These wizards and thier minions created warriors by blending humans with animals. There were thousands of types of of these "blendings" but only a few have survived. The war devestated humanity, barely 20,000 true humans were left. Some of the blended races survived and eventually thrived. The rest could not sustain thier populations and died off. Thousands of years passed before the world healed itself from the destruction of the war. Now there are new civilizations and new wonders. All D&D realms have humans. In other D&D worlds humans are the most prolific of the races. That is not the case here. Since all the races are descended from humans they breed and die at the same rate (unless war, disease and famine take thier toll). The other races are all specific human-animal hybrids. There are Elves, Dwarves, Trolls, Ogres, Orcs, Goblins, Kobolds, Gnomes, Merfolk and Pixies. I am open to other races, but these are what I started with.

Wednesday, October 18, 2006

Kobolds of Cheos

The Kobolds of Cheos are part man, part wolf. They are the first race of blended men to achieve full sentience and form a society. They are wise and intelligent. They get a +2 to intelligence and +1 to wisdom. They do not get any negatives to other statistics, but they get a -20% to EXP. They value learning and wisdom over military prowess. Their mages are the most powerful in the lands.

Kobolds are often sought out as advisors to royalty. Kobold universities are the best in the lands. Kobolds are often teachers and mentors. They are well paid for their expertise. Kobold engineers are the best. Kobolds were the first race (including humans) to rediscover math. Kobolds have a keen interest in archeology and relics, they often fund adventurers to find and retrieve such items.
Kobolds tend to be magic users or clerics. NPC Kobolds are often administrators, advisors, teachers, lawyers or any other university trained profession.
Kobolds have the most complex system of laws and customs.

A few facts about Kobolds
  • Kobolds are unfailingly polite-to your face.
  • Kobold politics are non-violent, but intense and competitive.
  • They are intelligent and wise They are excellent in math and science
    They are astrologers.
  • If they insult you they are polite about it.
  • Kobolds have common script used by everyone and a scholar’s script only known to trained Kobolds. Foreigners are not allowed to read this script.
  • Kobolds are canny fighters and use deception in combat.
  • They have prickly senses of honor.
  • Kobolds hate Orcs.
  • Kobolds are violently opposed to slavery.
  • Kobolds mate for life and will not remarry after a mate's death.
  • Kobolfd society is very open and democratic

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